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Old Aug 14, 2007, 11:34 PM // 23:34   #1
Wilds Pathfinder
 
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Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Default Rogue CC (revisited)

Background
A shady character at best, the rogue chooses the path of stealing, stealth, and murder.

Basic Stats
Max Health- 500
Energy- 25
Max Armor- 75 (+15 armor while stealthed)
Max Weapon- Darkpoison Knife 4-35 damage (+5-15 damage while stealthed, +5-20 damage if using a sneak attack, +5 second duration on poison)

New Stuff
Stealth-
A type of ability that only the rogue can enter. It allows the rogue to use sneak attacks. Also attacks against a stealthed rogue have a 5% chance of missing and deal 2% less damage.

Sneak Attacks-
A type of attack only used while stealthed, also only used with Knives, the rogue's chosen weapon. Sneak attacks often deal bonus damage. All sneak attacks have an inherit bonus of +5 damage.

Knife-
The Rogue's chosen weapon, it closely resembles a single Assasin dagger but with a longer blade.

Attributes
Hidden Art- (primary attribute)
for every point in this attribute, skills used in stealth cost 2% less energy and sneak attacks cost 4% less energy.
Knife Usage-
includes many knife attacks and sneak attacks. Also increases the damage and critical hit a rogue does with a knife.
Stealth Mastery-
includes many skills that allow the rogue to enter stealth and increases the benefits of stealth.
Thievery-
includes skills that steal health, energy, and sometimes appearances.

Sample Skills
Hidden Art
Enter the Shadows- 5 energy 1/2 cast 24 recharge
[elite stealth] enter stealth for 5...60 seconds. You gain an additional 5...25% chance to dodge attacks while in stealth caused by this skill.

Knife Usage
Unseen Strike- 5 energy 12 recharge
(sneak attack) this attack strikes for +5...20 damage. If target foe was attacking a different ally, this attack strikes for an additional 5...20 damage.

Defensive Jab- 5 energy 8 recharge
(knife attack) this attack strikes for +5...15 damage. If your target is attacking you, his next attack misses.

Screened Uppercut- 10 energy 12 recharge
[elite sneak attack] this attack strikes for +5...40 damage. If target foe was blinded this attack inflicts deep wound, bleeding, and weakness for 5...15 seconds.

Thief's Strike- 5 energy 20 recharge
(knife attack) this attack strikes for 0...5 daamge. Shadowstep behind target foe and steal an additional 5...65 health.

Piercing Attack- 5 energy 16 recharge
(sneak attack) this attack strikes for piercing damage. If target foe has more then 60...20 armor this attack has 5...100% armor penetration and deals +5...15 damage.

Murderer's Heart- 10 energy 12 recharge
[elite sneak attack] your stealth is removed. This attack strikes for +5...55 damage and inflicts a deep wound, bleeding, and crippling for 5...15 seconds. This attack causes exhaustion.

Stealth Mastery
Thief's Aura- 5 energy 1 cast 24 recharge
(stealth) for 5...30 seconds you enter stealth. Your skills cost 5...25% less energy while in stealth caused by this skill.

Shadow Cloaked- 10 energy 1/2 cast 34 recharge
(skill) for 5...30 seconds, while in stealth, you gain +5...10 armor and have a 35% additional chance to evade attacks.

Swift as the Shadows- 5 energy 1/2 cast 12 recharge
(stance) for 5...10 seconds, as long as you are in stealth, you move 33% faster and attack 33% faster.

Shadow Manuever- 5 energy 1/2 cast 24 recharge
(skill) while stealthed, shadowstep behind target foe. That foe loses -10...40 armor for your next attack and your next attack against that foe strikes for +5...20 damage.

Blinding speed- 10 energy 1/4 cast 16 recharge
(Stance) for 5...10 seconds this stance does nothing. If you are attacked while this stance is activated, you move 50% faster for 3 seconds and the attacking foe is blinded for 5...10 seconds.

Thievery
Rob Energy- 1/2 cast 12 recharge
(skill) Steal up to 5...25 energy from targe touched foe. This must follow a knife or sneak attack.

Pickpocket- 1/2 cast 20 recharge
(skill) target foe's weapon cannot be equipped for 5...10 seconds. This must follow a sneak attack.

Steal Health- 1/2 cast 20 recharge
(skill) steal up to 5...35 health from target touched foe.

Wearying Assault- 1 cast 16 recharge
[elite skill] this must follow a sneak attack. Target foe loses all energy, all adrenaline, and is hit for 5...40 damage.

Rob Enchantment- 1 cast 24 recharge
(Skill) one enchantment on target foe expires 33...66% faster. You gain 1...3 health for each second lost.




Last edited by Darkhell153; Aug 16, 2007 at 12:42 AM // 00:42..
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Old Aug 15, 2007, 09:50 AM // 09:50   #2
Frost Gate Guardian
 
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Guild: Lords of CAT
Profession: D/W
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Another rogue! Well, lets give it a review.
Quote:
Originally Posted by Darkhell153

Max Weapon- Darkpoison Knife 4-35 damage (+5-25 damage while stealthed, +5-20 damage if using a sneak attack, +5 second duration on poison)
Ow come on, how could a knife possibly do more dmg than a sword or an axe + dmg of 14-85 when using a sneak attack, yea right xD.
Tormented Knife:
physical dmg 10-20
+20 percent dmg during sneak
+5 dmg when using a sneak attack
that's a little better.


Quote:
Originally Posted by Darkhell153
Murderer's Heart- 10 energy 6 recharge
[elite sneak attack] your stealth is removed. This attack strikes for +5...65 damage and inflicts a deep wound, bleeding, daze, weakness, blind, and crippling for 5...15 seconds. This attack causes exhaustion.
LMFAO ^.^ WTH were you thinking inflicting almost every condition in the game for 15 seconds! for only 10 energy and a 6 sec recharge, and ya a mild exhaustion backfire. Many of your other skills suffer from similar overpowering issues.
The skills themselves feel fairly uninspired, ideas ripped from necros, sins, wars, mesmers,.... The only skill that was a bit original was rob enchantments.

Strangely enough it looks more like a melee version of the ranger than a type B sin, but there you go.

On the whole I'm rating it 5.5/10
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Old Aug 15, 2007, 12:05 PM // 12:05   #3
Wilds Pathfinder
 
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I have no clue how I ripped anything out of sins, warriors, or mesmers at all. I know the life stealing was ripped from necros but the only things similair to the sins is basically the concept of the rogue (you know thiefs and assasins, sorta seem alike because they both remind you of lawbreakers :P)

I toned down the knife a bit, fixed some of the skills, and toned down the skills a bit. If your going to look sooooo deep into it that you actualy find one mesmer looking skill then your going too far into what I wrote as a example instead of the concept as a whole. I toned down the knife a bit but I'm not toning it down any farther. It does a meager amount of damage at best unless the weilder is both using stealth and a sneak attack. I also added a couple new skills. And I checked everything, there was absolutely nothing in there that even resembled a warrior, and I crossreferenced the two class's skills.

Last edited by Darkhell153; Aug 15, 2007 at 12:15 PM // 12:15..
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Old Aug 15, 2007, 03:23 PM // 15:23   #4
Frost Gate Guardian
 
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well any rogue would resemble a sin, they wouldn't be rogues if they weren't, besides ya can't use shadowsteps and then say you didn't take anything from sins. Armor increases, decreases, condition spamming, raising evade and speed, armor penetration all those things we've seen dozens of times before in other melee classes (including the war) and I've seen them mixed with other existing concepts here but I think it takes more than a mix to call it original.
rob energy and wearying assault smell like mesmer to me.
Most liked skills:
shadow manuever: it's still just the shadowstep+hit idea everyone who ever played a sin should have come up with and -armor is just a different way of saying armor prenatation but I kinda like it
blinding speed: recharge is far too low, but it's cool
rob enchantment: hasn't been done to my knowledge, nice thought.

Last edited by adam of phyrexia; Aug 15, 2007 at 03:26 PM // 15:26..
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Old Aug 15, 2007, 05:06 PM // 17:06   #5
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Well this is a concept class, the keyword is concept. With all the stuff implemented into the classes of gw it's almost impossible to create a completely original and totally unique class (and this thread still doesn't have a joke in it anywhere .)
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Old Aug 15, 2007, 09:17 PM // 21:17   #6
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What's the last thing to go through a bug's mind as it hits the windshield?... His ass!

There ya go! (any desires to shoot me right now are perfectly normal)
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Old Aug 15, 2007, 11:02 PM // 23:02   #7
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from the skills that u have this class would be waayyyyyy over powered. You need to up the rechage time on some of the skills. But i like it
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Old Aug 16, 2007, 12:42 AM // 00:42   #8
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upped the recharge
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